Source code of the minimal first person webGL demo

I forgot to mention that I uploaded the sources to the minimal FPS that I mentioned in my last postTowards open game engines in the browser‘. Hopefully this gives a head start to someone who wants to combine 3D (Three.JS), physics (Cannon.JS)  and first person controls.

You can find the repository on Github.

Bildschirmfoto 2013-01-07 um 17.38.49

 

[EDIT]:

One Response to Source code of the minimal first person webGL demo

  1. […] If you approach the 3D capabilities of the open web browser world, you usually go via the ThreeJS Framework (like I did in my multidevice demos). […]

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