I forgot to mention that I uploaded the sources to the minimal FPS that I mentioned in my last post ‘Towards open game engines in the browser‘. Hopefully this gives a head start to someone who wants to combine 3D (Three.JS), physics (Cannon.JS) and first person controls.
You can find the repository on Github.
[EDIT]:
[…] If you approach the 3D capabilities of the open web browser world, you usually go via the ThreeJS Framework (like I did in my multidevice demos). […]