Quick summary of the OpenSim-In-A-Box

March 26, 2010

After some workload induced pause will try to gain momentum again.

Just to wrap up, the story so far:

Open-Sim-In-A-Box, pt 0 – voices in the amazon cloud
Open-Sim-In-A-Box, pt 1 – setting it up in the cloud
Open-Sim-In-A-Box, pt 2 – enabling hypergrid

Kudos for this goes to the KoPIWA project, which also starred part-time Justin Clark-Casey, OpenSimulator Developer supreme.

Dirk Krause and Justin Clark-Casey

Dirk Krause and Justin Clark-Casey on the KoPIWA Symposium

Turns out it was ‘project of the month’ on the DLR website as of February 2010 (via). The results are available (german) and a paper (english) will be published soon.

There is also an extremely interesting follow-up project on the UDE (Universität Duisburg-Essen) which is described in greater detail on the KoPIWA Serious Games in 3D Blog (german, english).  This project will be finalized this month, so there should be interesting results coming up.

‘Diget’ – Blood Glucose Meter from Bayer

July 6, 2009

What a splendid idea!

Bayer Diabetes Care (in the UK) announced a piece of hardware that can be used to and (quote) ‘rewards children for consistent testing’ – of their blood samples, that is.

Seems this gadget goes into the Nintendo DS and Lite in their GBA port (which the new DS version misses). The you insert your samples and get rewarded. I can’t see how this reward works in detail from their website though.

Now that’s what I call a Serious Game.

(via Raph Kosters Blog)

Google Earth based Serious Game (sort of …)

May 20, 2009

It is already written down in english in over at RockPaperShotgun and at Schockwellenreiter in german (I ‘borrowed’ the screenshot from there, I hope that’s ok) so I just link to them here.

Airships in Google Earth (from Schockwellenreiter)

Airships in Google Earth (from Schockwellenreiter)

Basically you can steer an airship over Google Earth maps – which would be even nicer if there would be a way to get the Ophelia in. Which is – as we all know – the pirate airship of Captain Robert and his (in)famous crew of the steampunk band Abney Park which I hereby relentlessly plug.

Click on Airship Pirates to listen to my favorite song :-).

Serious Game in Second Life: kitchen fire simulation on swiss projects

May 9, 2009

As was blogged before, we (i.e. Pixelpark) are supporting a german academy for fire workers (i.e. Landesfeuerwehrschule Hamburg) for simulations in Second Life. This academy is running trainings in SL on the Pixelpark Islands. Simulations can be considered a subset of serious games in my definition.

An advanced and very much tough through simulation was created by swiss projects. They developed a simulation room that resembles a kitchen where a meal is prepared. After some time there is a fire starting in the kitchen – a typical situation that fire workers encounter.

Now it’s your turn: you have to put out the fire, of course but how? The nice thing about this implementation of the fire is that it behaves realistic i.e. different regarding to what you do; the simulation is very detailed in terms of that you have to be careful.

There are several conditions that make things worse instead of better – but why not try out yourself?
Check out the great image stream that Carina Raymaker prepared for a preview or go inworld and check out the simulation yourself.

Here is a corresponding swiss-projects blog entry (german). Good job, guys!

PS: thank goes out again to Carina Raymaker from the SL group Deutsche Mentoren (their blog in german) for risking her avatars life (I think) to document this in pictures.

[EDIT] Here is the corresponding full description (german) from her.