More WebGL

(note: most of the links in this entry need a webgl enabled browser and somewhat decent hardware.)

Some time ago I posted this entry, stating that the combination of Node.Js and especially WebGL would be a possible Web3D solution of the future. Indeed 2011 brought us many exciting developments and especially ‘The Wilderness Downtown‘ and then ‘3 Dreams of Black‘ from Ricardo Cabello (aka Mr.doob) with a little help from Google.

But it didn’t stop there. CubicVR.js even sports physics now and comes along nicely. The ‘competitors’ – if I may say so – are not lazy either.

Scene.js calls itself a ‘3D Scene Graph Engine for WebGL’ and appears to be under heavy development.

On htmlgamedevs.com I found this entry that leads to a great blog called cyborgdino.com; they create a tutorial for those who want to get their hands dirty on a game engine with webgl.
There are two tutorial steps online already:
step #0
step #1

There are several other developers out there with outstanding demos. Besides the notoriously outstanding mrdoob one has to mention AlteredQualia and I also like the demos from Einar Otto Stangvik a lot.

It’s also a good sign that there are a couple of new blogs out there that deal with webgl and spread the news.

New entries on my watchlist is the beforementioned http://www.html5gamedevs.com/ and http://www.webgl.com/.

Also check out this beautiful demo for the js1K competition!

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