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	<description>all things web3d, 3d internet and virtual worlds - by Dirk Krause</description>
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		<title>Kitley &#8211; cloud based OpenSimulators</title>
		<link>http://web3dblog.wordpress.com/2011/03/29/kitley-cloud-based-opensimulators/</link>
		<comments>http://web3dblog.wordpress.com/2011/03/29/kitley-cloud-based-opensimulators/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 19:46:42 +0000</pubDate>
		<dc:creator>Dirk</dc:creator>
				<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://web3dblog.wordpress.com/?p=288</guid>
		<description><![CDATA[&#8230; seem to catch up. &#160; A little bit of history first: The guy who started it in 2008 was Balaji Sowmyanarayan (known as labsji on twitter). He started Sim-OnDemand based on Amazons EC2 services. Then came Pixelpark with the OpenSim-in-a-box which was partly funded by the KoPIWA research project (see Justin Clark-Caseys blog and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web3dblog.wordpress.com&amp;blog=7550715&amp;post=288&amp;subd=web3dblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&#8230; seem to catch up.</p>
<p>&nbsp;</p>
<p>A little bit of history first:</p>
<p>The guy who <a href="http://www.vintfalken.com/sim-ondemand-opensim-on-ec2/">started it in 2008</a> was <a href="http://labsji.wordpress.com/">Balaji Sowmyanarayan</a> (known as <a href="http://twitter.com/#!/labsji">labsji</a> on twitter). He started <a href="http://simondemand.ec29.com/index.html">Sim-OnDemand</a> based on Amazons EC2 services.</p>
<p>Then came <a href="http://www.pixelpark.com">Pixelpark </a>with the <a href="http://web3dblog.wordpress.com/2009/06/16/opensim-in-a-box-pt-0-voices-in-the-amazon-cloud/">OpenSim-in-a-box</a> which was partly funded by the <a href="http://www.pixelpark.com/de/pixelpark/agentur/innovation/Forschung/KoPIWA/index.html">KoPIWA</a> research project (see <a href="http://justincc.org/blog/2009/12/04/talking-about-opensim-at-the-kopiwa-open-innovation-symposium/">Justin Clark-Caseys blog</a> and our blog for some details), opening up OpenSimulator based worlds to the cloud and open source.</p>
<p>Now, according to <a href="http://nwn.blogs.com/nwn/2011/03/kitely-easy-cheap-cloud-based-virtual-world-hosting-service-is-the-wordpress-of-opensim.html">New World Notes</a> and <a href="http://www.hypergridbusiness.com/2011/03/kitely-brings-facebook-instant-regions-to-opensim/">HyperGridBusiness</a> we have a tenant-capable cloud based solution with Facebook Connect: <a href="http://www.kitely.com/">Kitely</a>.</p>
<p>I didn&#8217;t have a chance to test it myself yet, but according to <a href="http://www.facebook.com/MariaKorolov">Maria Korolov</a> it rocks. Big time.</p>
<p>Check out her articles</p>
<ul>
<li><a href="http://www.hypergridbusiness.com/2011/03/when-do-cloud-based-sims-make-sense/">When do cloud-based sims make sense?</a> and</li>
<li><a href="http://www.hypergridbusiness.com/2011/03/tipodean-and-kitely-should-talk-seriously-guys/">Tipodean and Kitely should talk. Seriously, guys!</a></li>
</ul>
<p><a href="http://www.kitely.com">Kitely </a>- all the best of luck to you!</p>
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		<title>Minecraft (the game of the decade)</title>
		<link>http://web3dblog.wordpress.com/2011/03/19/minecraft-the-game-of-the-decade/</link>
		<comments>http://web3dblog.wordpress.com/2011/03/19/minecraft-the-game-of-the-decade/#comments</comments>
		<pubDate>Sat, 19 Mar 2011 17:29:16 +0000</pubDate>
		<dc:creator>Dirk</dc:creator>
				<category><![CDATA[virtual world]]></category>

		<guid isPermaLink="false">http://web3dblog.wordpress.com/?p=276</guid>
		<description><![CDATA[&#8230; ok, I admit that it was only a matter of time that I write about Minecraft. But this post from the (excellent) RockPaperShotgun website actually made me. For those of you who lived under a rock for the past year &#8211; here&#8217;s the news: one bold developer (Markus &#8216;Notch&#8217; Persson) had the idea of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web3dblog.wordpress.com&amp;blog=7550715&amp;post=276&amp;subd=web3dblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&#8230; ok, I admit that it was only a matter of time that I write about Minecraft. But <a href="http://www.rockpapershotgun.com/2011/03/19/molyneux-minecraft-is-game-of-the-decade/">this post</a> from the (excellent) <a href="http://www.rockpapershotgun.com">RockPaperShotgun</a> website actually made me.</p>
<p><a href="http://web3dblog.files.wordpress.com/2011/03/meincraft.png"><br />
</a></p>
<div id="attachment_281" class="wp-caption alignnone" style="width: 310px"><a href="http://web3dblog.files.wordpress.com/2011/03/meincraft.png"><img class="size-medium wp-image-281 " title="meincraft" src="http://web3dblog.files.wordpress.com/2011/03/meincraft.png?w=300&#038;h=178" alt="Minecraft world of my daughter - I am so proud of her in so many ways :-)" width="300" height="178" /></a><p class="wp-caption-text">Minecraft world of my daughter - I am so proud of her in so many ways <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p></div>
<p>For those of you who lived under a rock for the past year &#8211; here&#8217;s the news: one bold developer (<a href="http://en.wikipedia.org/wiki/Markus_Persson">Markus &#8216;Notch&#8217; Persson</a>) had the idea of a voxel-like,  cube-based virtual world that is procedurally created by some clever algorithm of his. Any business person would have called him crazy if he pitched this to anyone &#8211; but as a matter of fact he simply did it all <strong>on his own</strong>.</p>
<p>So he created Minecraft. A virtual world containing cubes that make up the world. A day lasts 10 minutes and at night the monsters come so you have to craft yourself into a self shelter.</p>
<p>Doesn&#8217;t sound like fun?</p>
<p>As of the beginning 0f 2011 3 million people registered on his website to play the free alpha. And over one million decided to pay for the beta. Which cost 10 Euros when it came out and 15 Euros now (will cost 20 Euros when it&#8217;s ready so you better hurry up). Ok, one million users shelling out something between 10 and 15 Euros on a beta game from a single developer? You do the math.</p>
<p>Ok, besides being a great game developer he is rich now.</p>
<p>Oh, and you can run a minecraft server and invite other play</p>
<p>And this must scare the [DELETED] out of the triple A game publishers.</p>
<p>I can&#8217;t stress enough how important the role of this game is, business-wise. You don&#8217;t need a team of 200++  people working for a year. You can go into your garage, develop your game and you have the chance to be rewarded for it without a big publisher.</p>
<p>If this can be done with a game, it can be done with virtual multiplayer worlds.</p>
<p>I cite <a href="http://justincc.org">Justin Clark-Casey</a> (of <a href="http://opensimulator.org">OpenSimulator</a> fame):</p>
<blockquote><p>&#8220;The build tools in Minecraft are simpler and  better.  I think the constraints of building blocks really help here, as  well as the fact that Notch is an excellent interface designer (I love  the crafting box, that idea is a work of genius, though very  game-oriented).</p>
<p>Minecraft also doesn&#8217;t inherit other  constraints, such as security.  Anybody can come and burn down your  house, it&#8217;s very wikipedia.  Yet this simplicity gets rid of an awkward  interface layer and makes the flow experience far better.&#8221;</p></blockquote>
<p>&#8217;nuff said.</p>
<p>Let&#8217;s create the virtual world of the decade.</p>
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		<title>2011: the year of Web3D?</title>
		<link>http://web3dblog.wordpress.com/2011/01/09/2011-the-year-of-web3d/</link>
		<comments>http://web3dblog.wordpress.com/2011/01/09/2011-the-year-of-web3d/#comments</comments>
		<pubDate>Sun, 09 Jan 2011 16:25:04 +0000</pubDate>
		<dc:creator>Dirk</dc:creator>
				<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://web3dblog.wordpress.com/?p=260</guid>
		<description><![CDATA[Some time ago I checked the state of WebGL and it looked not too great. This changed dramatically recently, so I dare to say that the next browser generation coming up will change the 3D capabilities of the web this year.  In the current generation (as of January 2011) there is no regular browser WebGL [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web3dblog.wordpress.com&amp;blog=7550715&amp;post=260&amp;subd=web3dblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Some time ago I checked the state of WebGL and it looked not too great. This changed dramatically recently, so I dare to say that the next browser generation coming up will change the 3D capabilities of the web this year.  In the current generation (as of January 2011) there is no regular browser WebGL enabled.</p>
<p>Consequently, to see any WebGL demo you need a so-called nightly build. <a href="http://www.c3dl.org/index.php/tutorials/tutorial-1-browsers/">Here&#8217;s a webpage that describes</a> where you can get nightly builds of browsers that already support WebGL (namely <a href="http://nightly.webkit.org/">Webkit/Safari</a>, <a href="http://ftp.mozilla.org/pub/mozilla.org/firefox/nightly/latest-trunk/">Firefox</a> and <a href="http://build.chromium.org/buildbot/continuous/">Chrome</a>).</p>
<p>There are a number of 3D &#8216;engines&#8217; making it easier on the web developer to include 3D artifacts in their sites. I especially came across <a href="http://mrdoob.com/">MrDoob</a>s outstanding <a href="http://mrdoob.com/blog">blog</a> and the <a href="https://github.com/mrdoob/three.js">three.js engine</a>.</p>
<p>It fancies the &#8216;<a href="http://xplsv.com/prods/demos/xplsv_orsotheysay/">Or so they say&#8230;</a>&#8216; WebGL Demo (<a href="http://capped.tv/xplsv-or_so_they_say">video preview</a> &#8211; must see!):</p>

<a href='http://web3dblog.wordpress.com/2011/01/09/2011-the-year-of-web3d/orsotheysay/' title='orsotheysay'><img data-attachment-id='262' data-orig-size='755,501' data-liked='0'width="150" height="99" src="http://web3dblog.files.wordpress.com/2011/01/orsotheysay.png?w=150&#038;h=99" class="attachment-thumbnail" alt="orsotheysay" title="orsotheysay" /></a>
<a href='http://web3dblog.wordpress.com/2011/01/09/2011-the-year-of-web3d/orsotheysay2/' title='orsotheysay2'><img data-attachment-id='263' data-orig-size='713,514' data-liked='0'width="150" height="108" src="http://web3dblog.files.wordpress.com/2011/01/orsotheysay2.png?w=150&#038;h=108" class="attachment-thumbnail" alt="orsotheysay2" title="orsotheysay2" /></a>

<p>&nbsp;</p>
<p>Other ways to create WebGL is to do it directly in JavaScript, of course. You will want to check out the resources on the <a href="http://learningwebgl.com/">Learning WebGL pages</a> if you go this way.</p>
<p>The <a href="http://www.cubicvr.org">Cubic VR 3D engine</a> is <a href="http://goo.gl/cG2X">about to be ported to WebGL</a>, with the fantastic (albeit somewhat older) &#8216;Flight of the Navigator&#8217; demo video:</p>
<span style="text-align:center; display: block;"><a href="http://web3dblog.wordpress.com/2011/01/09/2011-the-year-of-web3d/"><img src="http://img.youtube.com/vi/VUOIS3jtD8Y/2.jpg" alt="" /></a></span>
<p>For Blender users, <a href="http://www.glge.org">GLGE</a> might be the path to take.</p>
<p>Also the <a href="http://code.google.com/p/webglsamples/">Google Code WebGL samples</a> are worth a look, featuring the Aquarium example that sports a winning software combination IMHO, that might make web3d finally arrive in 2011:</p>
<p><a href="http://nodejs.org/">node.js</a>, <a href="http://socket.io">socket.io</a> and <a href="http://www.khronos.org/webgl/">WebGL</a>.</p>
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		<title>The Future of the SecondLife Viewer?</title>
		<link>http://web3dblog.wordpress.com/2010/06/19/the-future-of-the-secondlife-viewer/</link>
		<comments>http://web3dblog.wordpress.com/2010/06/19/the-future-of-the-secondlife-viewer/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 07:45:56 +0000</pubDate>
		<dc:creator>Dirk</dc:creator>
				<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://web3dblog.wordpress.com/?p=249</guid>
		<description><![CDATA[Meshes, multiple lights and advanced shadows? If this has anything to do with how the SL viewer will work in the future &#8211; I&#8217;d say this is the right direction : Screenshots stem from a link from this (open) conversation which lifted some NDA for about 5 minutes (propably a world record). How ths goes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web3dblog.wordpress.com&amp;blog=7550715&amp;post=249&amp;subd=web3dblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Meshes, multiple lights and advanced shadows?</p>
<p>If this has anything to do with how the SL viewer will work in the future &#8211; I&#8217;d say this is the right direction <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  :</p>
<div id="attachment_250" class="wp-caption alignnone" style="width: 310px"><a href="http://web3dblog.files.wordpress.com/2010/06/sl1.png"><img class="size-medium wp-image-250" title="sl1" src="http://web3dblog.files.wordpress.com/2010/06/sl1.png?w=300&#038;h=180" alt="" width="300" height="180" /></a><p class="wp-caption-text">Deferred Rendering 1</p></div>
<div id="attachment_251" class="wp-caption alignnone" style="width: 310px"><a href="http://web3dblog.files.wordpress.com/2010/06/sl2.png"><img class="size-medium wp-image-251" title="sl2" src="http://web3dblog.files.wordpress.com/2010/06/sl2.png?w=300&#038;h=193" alt="sl2" width="300" height="193" /></a><p class="wp-caption-text">Deferred Rendering 2</p></div>
<div id="attachment_252" class="wp-caption alignnone" style="width: 310px"><a href="http://web3dblog.files.wordpress.com/2010/06/sl3.png"><img class="size-medium wp-image-252" title="sl3" src="http://web3dblog.files.wordpress.com/2010/06/sl3.png?w=300&#038;h=237" alt="" width="300" height="237" /></a><p class="wp-caption-text">Deferred Rendering 3</p></div>
<p>Screenshots stem from a link from this (<a href="http://twitter.com/lkalif/status/16509000240">open</a>) <a href="http://pastebin.com/raw.php?i=ngBZj5j9">conversation</a> which lifted some NDA for about <a href="http://twitter.com/justincc/status/16510350621">5 minutes</a> (propably a world record).</p>
<p>How ths goes together with the thought about an <a href="http://nwn.blogs.com/nwn/2010/06/linden-layoffs.html">web based viewer</a>? I don&#8217;t know. Clearly the above is not the result of some <a href="http://www.benjoffe.com/code/demos/canvascape/">fancy HTML5 mangling</a> nor did it happen on your average office PC.</p>
<div id="attachment_253" class="wp-caption alignnone" style="width: 310px"><a href="http://web3dblog.files.wordpress.com/2010/06/sl4.png"><img class="size-medium wp-image-253" title="sl4" src="http://web3dblog.files.wordpress.com/2010/06/sl4.png?w=300&#038;h=244" alt="" width="300" height="244" /></a><p class="wp-caption-text">Stats</p></div>
<p>The pictures come from this <a href="http://picasaweb.google.com/Runitai/DeferredRendering#">extraordinary picasa photo stream</a> sporting 93 images all worth watching. On the other hand some of the pics are from 2008 -I didn&#8217;t learn from them until today so I  don&#8217;t know how this fits in any roadmap.</p>
<p>Here is an video regarding meshes in the SL viewer.</p>
<span style="text-align:center; display: block;"><a href="http://web3dblog.wordpress.com/2010/06/19/the-future-of-the-secondlife-viewer/"><img src="http://img.youtube.com/vi/GeSu_4Taupk/2.jpg" alt="" /></a></span>
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		<title>OpenSim-In-A-Box, Diva Edition</title>
		<link>http://web3dblog.wordpress.com/2010/04/26/opensim-in-a-box-diva-edition/</link>
		<comments>http://web3dblog.wordpress.com/2010/04/26/opensim-in-a-box-diva-edition/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 07:00:37 +0000</pubDate>
		<dc:creator>Dirk</dc:creator>
				<category><![CDATA[OpenSim]]></category>

		<guid isPermaLink="false">http://web3dblog.wordpress.com/?p=235</guid>
		<description><![CDATA[One issue with the current version of the OpenSim-In-A-Box is that there is not much content in it &#8211; you basically stand all &#8216;ruthed&#8217; in a small island as in every fresh OpenSimulator installation. Another issue is that it is not mega-region enabled and, after all this time, it is not the latest stable version. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web3dblog.wordpress.com&amp;blog=7550715&amp;post=235&amp;subd=web3dblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>One issue with the current version of the OpenSim-In-A-Box is that there is not much content in it &#8211; you basically stand all &#8216;ruthed&#8217; in a small island as in every fresh OpenSimulator installation.</p>
<p>Another issue is that it is not mega-region enabled and, after all this time, it is not the latest stable version.</p>
<p>Some time ago I talked to <a href="http://www.tromblyinternational.com/">Maria Korolov</a> of <a href="http://www.hypergridbusiness.com/">Hypergrid Business</a> fame who is a big fan of the famous <a href="http://www.metaverseink.com/blog/?p=21">&#8216;Diva Edition&#8217;</a> of the <a href="http://opensimulator.org">OpenSimulator </a>- and now I know why.  Having played around with it the other day it solves the issues I mentioned before. This particular version is not only mega region enabled (and hypergrid enabled of course) but comes with <a href="http://www.metaverseink.com/blog/?m=200912">freebie content</a>.</p>
<p>Updating the OpenSim-In-A-Box is easy as pie just follow the instructions on <a href="http://www.metaverseink.com/blog/?p=21">Divas page</a>.</p>
<p>Here is a screenshot of two freebie avatars standing in the environment by the <a href="http://openvce.net/">OpenVCE</a> project (for more environments check out <a href="http://www.opensimworlds.com">OpensimWorlds</a>).</p>
<p><a href="http://web3dblog.files.wordpress.com/2010/04/diva1.png"><img class="alignnone size-medium wp-image-241" title="diva1" src="http://web3dblog.files.wordpress.com/2010/04/diva1.png?w=300&#038;h=167" alt="" width="300" height="167" /></a></p>
<p>And here all three with a screen from the <a href="http://www.kirstensviewer.com/">KirstenLee viewer</a>.</p>
<p><a href="http://web3dblog.files.wordpress.com/2010/04/diva2_001.png"><img class="alignnone size-medium wp-image-239" title="diva2_001" src="http://web3dblog.files.wordpress.com/2010/04/diva2_001.png?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
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		<title>Quick summary of the OpenSim-In-A-Box</title>
		<link>http://web3dblog.wordpress.com/2010/03/26/quick-summary-of-the-opensim-in-a-box/</link>
		<comments>http://web3dblog.wordpress.com/2010/03/26/quick-summary-of-the-opensim-in-a-box/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 14:07:10 +0000</pubDate>
		<dc:creator>Dirk</dc:creator>
				<category><![CDATA[Freeswitch]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Serious Games]]></category>

		<guid isPermaLink="false">http://web3dblog.wordpress.com/?p=220</guid>
		<description><![CDATA[After some workload induced pause will try to gain momentum again. Just to wrap up, the story so far: Open-Sim-In-A-Box, pt 0 &#8211; voices in the amazon cloud Open-Sim-In-A-Box, pt 1 &#8211; setting it up in the cloud Open-Sim-In-A-Box, pt 2 &#8211; enabling hypergrid Kudos for this goes to the KoPIWA project, which also starred [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web3dblog.wordpress.com&amp;blog=7550715&amp;post=220&amp;subd=web3dblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>After some workload induced pause will try to gain momentum again.</p>
<p>Just to wrap up, the story so far:</p>
<p><a href="http://web3dblog.wordpress.com/2009/06/16/opensim-in-a-box-pt-0-voices-in-the-amazon-cloud/">Open-Sim-In-A-Box, pt 0 &#8211; voices in the amazon cloud</a><br />
<a href="http://web3dblog.wordpress.com/2009/06/22/opensim-in-a-box-pt1-setting-it-up-in-the-cloud/">Open-Sim-In-A-Box, pt 1 &#8211; setting it up in the cloud</a><br />
<a href="http://web3dblog.wordpress.com/2009/06/24/opensim-in-a-box-pt2-enabling-hypergrid/">Open-Sim-In-A-Box, pt 2 &#8211; enabling hypergrid</a></p>
<p>Kudos for this goes to the <a href="http://www.kopiwa.collide.info">KoPIWA</a> project, <a href="http://justincc.org/blog/2009/12/04/talking-about-opensim-at-the-kopiwa-open-innovation-symposium/">which also starred</a> part-time Justin Clark-Casey, OpenSimulator Developer supreme.</p>
<div class="wp-caption alignnone" style="width: 394px"><a href="http://www.kopiwa.collide.info/image/image_gallery?uuid=0fb0a841-ddd5-407b-bf4e-75a58ed3cb37&amp;groupId=11112&amp;t=1261580709973"><img class="  " title="Dirk and Justin" src="http://www.kopiwa.collide.info/image/image_gallery?uuid=0fb0a841-ddd5-407b-bf4e-75a58ed3cb37&amp;groupId=11112&amp;t=1261580709973" alt="Dirk Krause and Justin Clark-Casey" width="384" height="482" /></a><p class="wp-caption-text">Dirk Krause and Justin Clark-Casey on the KoPIWA Symposium</p></div>
<p>Turns out it was<a href="http://pt-ad.pt-dlr.de/de/883.php"> &#8216;project of the month&#8217;</a> on the DLR website as of February 2010 (<a href="http://www.kopiwa.collide.info/web/kopiwa/blog?p_p_id=31&amp;p_p_lifecycle=1&amp;p_p_state=normal">via</a>). The results are <a href="http://pt-ad.pt-dlr.de/_media/KoPIWA-ProejktdesMonats-Final.pdf">available </a>(german) and a paper (english) will be published soon.</p>
<p>There is also an extremely interesting follow-up project on the <a href="http://www.uni-due.de/iw/inko/de/">UDE (Universität Duisburg-Essen)</a> which is described in greater detail on the KoPIWA <a href="http://www.kopiwa.collide.info/web/pixelpark-fallstudie/blog;jsessionid=86D138708C3F599D58AF957710B327AD">Serious Games in 3D Blog</a> (german, <a href="http://translate.google.de/translate?u=http%3A%2F%2Fwww.kopiwa.collide.info%2Fweb%2Fpixelpark-fallstudie%2Fblog%3Bjsessionid%3D86D138708C3F599D58AF957710B327AD&amp;sl=de&amp;tl=en&amp;hl=&amp;ie=UTF-8">english</a>).  This project will be finalized this month, so there should be interesting results coming up.</p>
<div id="_mcePaste" style="position:absolute;left:-10000px;top:0;width:1px;height:1px;overflow:hidden;">http://web3dblog.wordpress.com/2009/06/16/opensim-in-a-box-pt-0-voices-in-the-amazon-cloud/</p>
<p>http://web3dblog.wordpress.com/2009/06/22/opensim-in-a-box-pt1-setting-it-up-in-the-cloud/</p>
<p>http://web3dblog.wordpress.com/2009/06/24/opensim-in-a-box-pt2-enabling-hypergrid/</p></div>
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			<media:title type="html">Dirk and Justin</media:title>
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		<title>Quick Links</title>
		<link>http://web3dblog.wordpress.com/2009/12/09/quick-links-2/</link>
		<comments>http://web3dblog.wordpress.com/2009/12/09/quick-links-2/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 15:28:17 +0000</pubDate>
		<dc:creator>Dirk</dc:creator>
				<category><![CDATA[OpenSim]]></category>

		<guid isPermaLink="false">http://web3dblog.wordpress.com/?p=216</guid>
		<description><![CDATA[SL Talk: Arbeitskreis &#8220;E-Learning in virtuellen Welten&#8221; legt ersten Arbeitsbericht vor Justin Clark-Casey: Talking about OpenSim at the Kopiwa Open Innovation Symposium Stefan Andersson: OpenSim unfinished symphony<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web3dblog.wordpress.com&amp;blog=7550715&amp;post=216&amp;subd=web3dblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sltalk.de/index.php/2009/12/09/presseinformation-%E2%80%93-09-dezember-2009-arbeitskreis-%E2%80%9Ee-learning-in-virtuellen-welten%E2%80%9C-legt-ersten-arbeitsbericht-vor/">SL Talk: Arbeitskreis &#8220;E-Learning in virtuellen Welten&#8221; legt ersten Arbeitsbericht vor</a></p>
<p><a href="http://justincc.org/blog/2009/12/04/talking-about-opensim-at-the-kopiwa-open-innovation-symposium/">Justin Clark-Casey: Talking about OpenSim at the Kopiwa Open Innovation Symposium</a></p>
<p><a href="http://lbsa71.net/2009/12/02/opensim-unfinished-symphony/">Stefan Andersson: OpenSim unfinished symphony</a></p>
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		<title>Quick Links</title>
		<link>http://web3dblog.wordpress.com/2009/09/16/quick-links/</link>
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		<pubDate>Wed, 16 Sep 2009 15:08:40 +0000</pubDate>
		<dc:creator>Dirk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Introducing OpenSim Inventory Archives (Justin Clark-Casey) Title say it all. Robo^2 (Sienna) Customisable Bot Client for SL and OpenSim. 3D Explorer Plug-In-Less (hmm &#8230; Java)  Browser-based Web3D collaboration Service. Educators in Virtual Worlds on Open Sim &#8211; the pioneers &#8230; (Learn 4 Life) Great article about eLearning in virtual worlds. The Interface: 2D to 3D [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web3dblog.wordpress.com&amp;blog=7550715&amp;post=210&amp;subd=web3dblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/">Introducing OpenSim Inventory Archives (Justin Clark-Casey)</a><br />
Title say it all.</p>
<p><a href="http://robo2sl.org/pages/viewpage.action?pageId=425993">Robo^2 (Sienna)</a><br />
Customisable Bot Client for SL and OpenSim.</p>
<p><a href="http://www.3dxplorer.com/static-v3/index.html">3D Explorer</a><br />
Plug-In-Less (hmm &#8230; Java)  Browser-based Web3D collaboration Service.</p>
<p><a href="http://www.l4l.co.uk/?p=592">Educators in Virtual Worlds on Open Sim &#8211; the pioneers &#8230; (Learn 4 Life)</a><br />
Great article about eLearning in virtual worlds.</p>
<p><a href="http://maxping.org/virtual-life/other/the-interface-2d-to-3d.aspx">The Interface: 2D to 3D (Larry Rosenthal)</a><br />
Title say it all.</p>
<p><a href="http://gwynethllewelyn.net/2009/09/14/evaluating-blue-mars-%E2%80%94-an-open-letter-to-avatar-realitys-representative/">Evaluating Blue Mars (Gwyneth Llewelyn)</a><br />
Very informal article about Blue Mars.</p>
<p><a href="http://www.gamasutra.com/resource_guide/20030916/rosedale_pfv.htm">Original White Paper from Philip Rosedale and Cory Ondrejka on Gamasutra in 2003</a><br />
A blast from the past.</p>
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		<title>Next OpenSim-In-A-Box version will include Megaregions</title>
		<link>http://web3dblog.wordpress.com/2009/09/11/next-opensim-in-a-box-version-will-include-megaregions/</link>
		<comments>http://web3dblog.wordpress.com/2009/09/11/next-opensim-in-a-box-version-will-include-megaregions/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 09:48:08 +0000</pubDate>
		<dc:creator>Dirk</dc:creator>
				<category><![CDATA[OpenSim]]></category>

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		<description><![CDATA[&#8230;yes, you heard right. With the latest buzz on Adam Frisby&#8217;s success in adding Megaregions to the OpenSimulator (see the original posting here and more info there on Adam&#8217;s Blog) we decided to make a giant leap (sic!) by switching to an even newer version then we intended that will feature this great acchievement. For [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web3dblog.wordpress.com&amp;blog=7550715&amp;post=206&amp;subd=web3dblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&#8230;yes, you heard right.</p>
<p>With the latest buzz on Adam Frisby&#8217;s success in adding Megaregions to the <a href="http://opensimulator.org/wiki/Main_Page">OpenSimulator</a> (see the <a href="http://www.adamfrisby.com/blog/2009/09/opensim-megaregions/">original posting here</a> and <a href="http://www.adamfrisby.com/blog/2009/09/more-on-megaregions/">more info</a> there on <a href="http://www.adamfrisby.com/blog/">Adam&#8217;s Blog</a>) we decided to make a giant leap (sic!) by switching to an even newer version then we intended that will feature this great acchievement.</p>
<p>For obvious reasons we will wait a bit until it is more stable and documented but this whole development is very exciting &#8230; and Megaregions add up so nicely to Hypergrids <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p>
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		<title>Checkliste für Bildungseinrichtungen in virtuellen Welten</title>
		<link>http://web3dblog.wordpress.com/2009/07/23/checkliste-fur-bildungseinrichtungen-in-virtuellen-welten/</link>
		<comments>http://web3dblog.wordpress.com/2009/07/23/checkliste-fur-bildungseinrichtungen-in-virtuellen-welten/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 13:58:42 +0000</pubDate>
		<dc:creator>Dirk</dc:creator>
				<category><![CDATA[Second Life]]></category>

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		<description><![CDATA[This just in via SLTalk, sounds very useful to me: &#8220;Zusammen mit der MFG Innovationsagentur für IT und Medien haben wir eine Checkliste für Bildungseinrichtungen entworfen, die in virtuellen Welten aktiv werden wollen. Mit der Checkliste wollen wir interessierten Bildungseinrichtungen den Einstieg erleichtern, die die Mehrwerte virtueller Welten effektiv und effizient nutzen möchten. Die MFG [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web3dblog.wordpress.com&amp;blog=7550715&amp;post=201&amp;subd=web3dblog&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This just in via <a href="http://www.sltalk.de/index.php/2009/07/21/ceckkliste-fur-bildungseinrichtungen-in-virtuellen-welten/">SLTalk</a>, sounds very useful to me:</p>
<p>&#8220;<em>Zusammen mit der <a href="http://www.mfg.de/" target="_blank">MFG Innovationsagentur für IT und Medien</a> haben wir eine <a href="http://www.secondlife.mfg-innovation.de/wp-content/uploads/2009/090721_SL_Bildung_Checkliste_Download.pdf">Checkliste</a></em> für Bildungseinrichtungen entworfen, die in virtuellen Welten aktiv werden wollen. Mit der Checkliste wollen wir interessierten Bildungseinrichtungen den Einstieg erleichtern, die die Mehrwerte virtueller Welten effektiv und effizient nutzen möchten.</p>
<p><em>Die MFG Innovationsagentur betreibt selbst einen <a href="http://www.secondlife.mfg-innovation.de/" target="-blank">Blog</a> zum Thema Second Life. Außerdem dient die Agentur als Inkubator für kleinere Projekte in Second Life. Sie betreiben die Baden Wuerttemberg-Regionen, auf den Interessierte Institutionen mit geringem Aufwand virtuelle Luft schnuppern können. Über die MFG berichteten wir bereits des <a href="http://www.sltalk.de/?s=mfg">Öfteren</a>.</em>&#8220;</p>
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