Quick Links

September 16, 2009

Introducing OpenSim Inventory Archives (Justin Clark-Casey)
Title say it all.

Robo^2 (Sienna)
Customisable Bot Client for SL and OpenSim.

3D Explorer
Plug-In-Less (hmm … Java)  Browser-based Web3D collaboration Service.

Educators in Virtual Worlds on Open Sim – the pioneers … (Learn 4 Life)
Great article about eLearning in virtual worlds.

The Interface: 2D to 3D (Larry Rosenthal)
Title say it all.

Evaluating Blue Mars (Gwyneth Llewelyn)
Very informal article about Blue Mars.

Original White Paper from Philip Rosedale and Cory Ondrejka on Gamasutra in 2003
A blast from the past.


Upcoming Amazon EC2 Image featuring Freeswitch VoIP

June 10, 2009

This is just a quick note that there will be a voice-over-IP enabled OpenSimulator available as a public image on EC2 within the next days.

After some (well, a lot!) of tweaking we are finishing this up right now and it works very well already. The notion is to have a (nearly) out-of-the box solution for virtual conferences with extranet or intranet like character. It tries to save you from the hassle of finding sources, libraries and configurations.

You simply start the image into the cloud and associate an elastic IP to it. Then after you go through the standard OpenSim setup, the voice support is there – you only need to enter the IP address or domain name once in the setup. Then some scripts configure of Freeswitch and OpenSim correctly according to the Amazon Elastic IP provided.

As I said it is as good as ready so if anybody wants to give it a try early then leave a note.


Maps go 3D: Nokia opens Ovi Maps

May 25, 2009

Not too much information but some impressive outsights here:

and here.

and a browser version here which looks a bit like Google Maps on Steroids.

Note to self: register and try.

(via ZDnet and others)


Procedural City

May 15, 2009

PixelCity is a fantastic project done by Shamus Young, who did something that I wanted to do for a long time and after a couple of unsatisfying experiments postponed this into the future:

He had the guts to not only succeed but also document this in an 11 part story into his blog which is well worth reading in its entirety.

The hint came from the Digital Urban Blog and it seems they got the link from FlowingData and I deliberately steal the text from Digital Urban by reciting:

Shamus Young of Twenty Sided has a fantastic walk through of creating a Procedural City, complete with source code. Shamus’s goals were to create a night time cityscape that made predominantly of of lights and suggestions rather than real detail.

and

The city is entirely procedurally generated, no art assets, textures or models are used – which makes for a really interesting approach, especially from our point of view of always starting from the basic model/texture and building up to the cityscape.

I could do this of course even better but just not in this century. I think.


web3d-blog moved – please update your bookmarks

April 29, 2009

Glad you found us!

We switched from former

http://web3-blog.de

to this blog, web3dblog.wordpress.com. Unfortunately the domain got cancelled before we could properly announce the new domain, so I hope this propagates as soon as possible (please spread).

Also the old domain seems to be worth 3000 bucks, so go ahead and buy it and make somebody rich!
(no, not me, but hopefully René):

Other than that we’ll continue here ASAP, so stay tuned.

PS: thanks to Carina Raymaker from the SL group Deutsche Mentoren (their blog in german) for bringing this to my attention.